Friday, January 25, 2008

Gift from Ubisoft's recruitment

After attended Seminar from Ubisoft, I get a gift for you
Game design test:
ftp://sha-hrdown:iZfhVztr@privateftp.ubisoft.com.cn/GameDesign

Wednesday, January 23, 2008

After I visited the blog from SIG-Graphic Design, I really like the design of the character.I think we can create a game using this character.



Here is a famous animation called " Animator vs Animation", let's get some ideas here...

Animator vs Animation II

Tuesday, January 22, 2008

Keyboard 的運用

不知有沒有人想過用keyboard來做guitar呢...是突然想出的


用F1,2,3,4來做cort, 用enter來做撥(延) ...

不用買新的配件,也能玩guitar hero

Seminar for Game in PolyU On Friday



Register

Saturday, January 19, 2008

My old course" sm2203 Math and Physic for Interactive Media

Website :

http://sweb.cityu.edu.hk/sm2203/oldclass2007



This exercise should be related to what Rock mentioned in his previous post:

Link: http://sweb.cityu.edu.hk/sm2203/oldclass2007/lab12/toc06/elastic08b.swf

Control: Use Mouse or SPACE button

SIGGA Game Proposal

Hey, guys! You all need to write a simple proposal for the game project in order to get funding for our SIGGA project.

Please download this document for reference.

http://sweb.cityu.edu.hk/smying/SIGproposal_mobile.doc

Please finish the proposal before Feb 2008. Otherwise, we dont have time to start our project.

Also, please download and update the information for the group list:

http://sweb.cityu.edu.hk/smying/SIG2007_2008_v1_game.xls

Johnny Chung Lee > Wii Projects

http://www.cs.cmu.edu/~johnny/projects/wii/

Tracking Your Fingers with the Wiimote



Low-Cost Multi-point Interactive Whiteboards Using the Wiimote




Head Tracking for Desktop VR Displays using the Wii Remote

Thursday, January 17, 2008

It maybe old , but good

hey guys

其實我好喜歡ryan&pang說的用射燈玩game~



我想可以用來玩找錯處,

2個screen,一個放原圖,一個用來圈錯處,

player1負責用紅燈清走圖上的阻礙物,

例如射死行過的昆蟲,

照明黑了的部份等等...

另一個player就負責用藍燈圈錯處.



為了阻止player玩厭自己的那part,

最好可以每一關交換角色,

例如今次左邊screen清阻礙右邊圈錯處,

下關就交換.






沒錯,這其實是放大了的NDS遊戲爽解!!!

Interesting PSP game

勇者別囂張


http://www.jp.playstation.com/scej/title/namaikida/












玩者可以建立自己的生態系統以培養怪物, 用來抵抗入侵的勇者

Brainstorming ba~

我諗到個無聊Game
玩家控制一條繩去 kick路人
當有路人(電腦)行過,玩家就要拉高條繩kick佢
如果拉得太快,會比電腦發現,避開
路人速度有快有慢,步伐有大大細,甚至可以係小朋友式跳跳下
路人可以有唔同角色黎計唔同分數或者有獎罰(如kick中警察會被警告)
玩家除左可以拉高條繩,仲可以fing 條繩黎玩花式
就好似上physical堂教wave o個陣拎條繩黎 示範咁
可以fing高低左右整D唔同 ge pattern,如波浪,甚至打圈
對住某D路人要用某一種kick ge方法, 或者整到D pattern 可以一kick kick到幾個人

maybe 係計分計時單人game,也可以兩人game(各負責繩ge一邊)
any opinion?