http://www1.bbiq.jp/kougaku/ARToolKit.html
Tuesday, October 14, 2008
Sunday, October 12, 2008
電腦Figure ARis
Applied AR and Pattern recognition for entertainment purpose
Wednesday, May 14, 2008
Tuesday, April 8, 2008
Monday, March 31, 2008
LI KAI YU (KAY) (programming and game design) KRISFK@GMAIL.COM
CHEUNG CHUN WAI (阿威) (programming and game design) SAKIWEI@GMAIL.COM
yeung yiu sing (大星) (animation and game design) tomtom_cccccccc@yahoo.com.hk
mak chi yan (theola) (graphic) formula1987128@hotmail.com
Yeung Ka Ho (Edwin) (programming and game design) ykhedwin@hotmail.com
ng ka yin (twinsen) (graphic and web design) twinsenhaha@hotmail.com
Sin Wing Sum (阿心) (game design, testing and contact) wssin2@student.cityu.edu.hk
Lam Ka Man (阿蝦) (game design and promoion) kamen_friend@hotmail.com
Lam Ka Kin (winson) (game design and promotion)
多合一系列...仍在構思中...
Wednesday, March 26, 2008
group list
Lam Siu Ming Eric
Lee King Ho bill
Li Wing Ho Andy
Tsui Kin Keung Ar Keung
To Man Hei Hei
Cheung Tai Chi Tai Chi
idea: 未定
Group leader: 65370146 (Lam Siu Ming Eric)
Eric
Friday, March 21, 2008
Group List
Yan Chon Wan (Chris) kurisi@gmail.com
Wan Lik Kwong (Nick) nickwanhere@hotmail.com
au sin yu (Fish) sinyuau2@student.cityu.edu.hk
Kwong Man Fong (helebn) helenhelen123@gmail.com
Lam Ying Ting(shadow) yingtlam2@cityu.edu.hk
Leader: Yip Ka Wai 95825999
Idea: virtual racing Game with real obstacle
Thursday, March 20, 2008
group list
Lau Ka Yi(Samantha) saman_lau@hotmail.com Artist
Poon Shuk Kwan(Kimi) kimi_fly@hotmail.com artist
Drawing game.
Group leader: Marco 67026200
Saturday, March 15, 2008
Red Bull Flugtag Filght Lab Online Game
Crazy 3D game in flash I can say....
Wondering how much efforts needed to finish this...
And it is funny to play with after figuring out how to control the plane (needs a bit more technique)...^+++^
Enjoy~
Andy
Tuesday, March 4, 2008
new game idea -

It is actually a simple drawing game.The above picture is the simple demonstration. Firstly, a transparent stroke will be shown (in the example above it is a circle.) player need to use a mouse(the best is touch screen or a stylus) to draw the same stroke.
The transparent stroke is not only a indicator but also a boundary for the player to draw.The player must draw within the transparent stroke, otherwise he has to draw it again.
I decide to let the next stroke appear after the player finish the previous stroke so that the player has no idea what he is drawing until finishing certain numbers of stroke.I think it has fun.
And finally the player will finish a nice drawing. To make the game more fun, i think a competition is a must. Compete with CPU or other players. The faster one will be the winner.
To be a one player game, some game level design is needed .May be the player draw some simple object first and then the difficulty of the drawing stroke can be increased gradually with the stages.
some advanced feature: different pen tools, colors,different style of drawing(cute,cartoon,abstract.....), a game story.
i have try to find the similar game in the industry and i got three .all are NDS games.
1.Drawn to life
http://5thcell.com/games.php?menu=0&game=d2l
2.Paint by DS
http://www.mercurygames.com/?txtShow=product&ref=24
3.Touch! Kirby's Magic Paintbrush
http://www.nintendo.co.jp/ds/atkj/index.html
Monday, March 3, 2008
Friday, February 15, 2008
Spore

Tuesday, February 12, 2008
又有新idea喇~comment plz
今次諗呢個game 係要用webcam 玩,一個同Lemmings 玩法差唔多 ge game
片中黑人係玩家,籃人係target
玩家需要借助自己ge姿勢帶動籃人由起點走去終點
途中籃人可能會跌死或者行錯路,玩家要用身體黎救佢/帶佢返㊣路
地圖中有障礙、機關、陷阱等黎提升難度
又可以整小道具幫玩家手
呢個遊戲可玩性高嗎?
難度: motion tracking技術,collision detection,game level design,webcam programming
Sunday, February 10, 2008
Friday, January 25, 2008
Gift from Ubisoft's recruitment
Game design test:
ftp://sha-hrdown:iZfhVztr@privateftp.ubisoft.com.cn/GameDesign
Wednesday, January 23, 2008
Tuesday, January 22, 2008
Keyboard 的運用
用F1,2,3,4來做cort, 用enter來做撥(延) ...
不用買新的配件,也能玩guitar hero
Saturday, January 19, 2008
My old course" sm2203 Math and Physic for Interactive Media
http://sweb.cityu.edu.hk/sm2203/oldclass2007
This exercise should be related to what Rock mentioned in his previous post:
Link: http://sweb.cityu.edu.hk/sm2203/oldclass2007/lab12/toc06/elastic08b.swf
Control: Use Mouse or SPACE button
SIGGA Game Proposal
Please download this document for reference.
http://sweb.cityu.edu.hk/smying/SIGproposal_mobile.doc
Please finish the proposal before Feb 2008. Otherwise, we dont have time to start our project.
Also, please download and update the information for the group list:
http://sweb.cityu.edu.hk/smying/SIG2007_2008_v1_game.xls
Johnny Chung Lee > Wii Projects
Tracking Your Fingers with the Wiimote
Low-Cost Multi-point Interactive Whiteboards Using the Wiimote
Head Tracking for Desktop VR Displays using the Wii Remote
Thursday, January 17, 2008
hey guys
Brainstorming ba~
玩家控制一條繩去 kick路人
當有路人(電腦)行過,玩家就要拉高條繩kick佢
如果拉得太快,會比電腦發現,避開
路人速度有快有慢,步伐有大大細,甚至可以係小朋友式跳跳下
路人可以有唔同角色黎計唔同分數或者有獎罰(如kick中警察會被警告)
玩家除左可以拉高條繩,仲可以fing 條繩黎玩花式
就好似上physical堂教wave o個陣拎條繩黎 示範咁
可以fing高低左右整D唔同 ge pattern,如波浪,甚至打圈
對住某D路人要用某一種kick ge方法, 或者整到D pattern 可以一kick kick到幾個人
maybe 係計分計時單人game,也可以兩人game(各負責繩ge一邊)
any opinion?